Signage on my pieces:
Showing posts with label Prototype: Mirrors. Show all posts
Showing posts with label Prototype: Mirrors. Show all posts
Friday, March 14, 2014
Wednesday, January 22, 2014
Pseudoscope
For my first exhibit design, I built a pseudoscope. I was not aware of this name at the time, but I thought it would be interesting to try to walk around with your eye positions swapped. The desired effect is to flip depth perception.
I was inspired by an exhibit at the exploratorium outside the room where we sat and drew. It took headphones and connected them to tubes that crossed over the wearer's head so that sounds from the left would come in the right side and vice versa.
In building the device, I centered the mirrors based on my own interocular distance, then set the angles of the mirrors to focus on an object roughly 6 ft away.
I was able to visually focus on an object pretty easily through this pseudoscope, but getting the desired depth perception flip was difficult at best. Most people who tried it out didn't know what was supposed to happen or exactly how to interact with the scope. Even with this knowledge, the quality of the mirrors and the set focal point made achieving the effect difficult.
There are a number of ways this piece could be improved:
I would like to make it more obvious how to use it. Affordances like a notch for your nose would be a good start, but it would also be nice to make the entire thing wearable, like a pair of glasses.
Improve the mirrors. Front surface mirror material, and mirrors of better surface quality would greatly improve the effect.
I would also like to try out some alternative geometries, like a hyper-stereo viewer, or glasses that use two periscopes in series to bring each eye back to it's original position except that the light has to go through a long tube to reach the eye, making everything look farther away than it really is.
A Peek Into Infinity
This project was inspired by
the Infinity room exhibit by Yayoi Kusama. The exhibit in its current form is made up of
six square plane mirrors that are stuck together with a combination of hot
glue and masking tape. Each plane mirror has a red, green and yellow LED wired
in series with a resistance to limit the voltage. One corner of the cube has
been cut off to allow the participant to peer in and flip the switch to turn
the LEDs on. Earlier all 18 lights were wired to light up when the exhibit was
turned on, however I noticed that it was far too bright and decided only 3 lights
were sufficient.
| The cube in all its painters tape glory |
| Learning to use LEDs |
The ideal interaction in this
version of the prototype is to lift the box up when the lights are off and then
to switch the lights to see the infinite effect. I noticed people smiled or
were rapt when they switched the lights on. A lot of my friends wanted to take
pictures of the effect with their phones. I am fascinated by infinity and would
like to showcase its wonder in a memorable way. Many people mentioned it looked like a never ending christmas.
| Lights On |
The first step to improving
this exhibit is improving the craft of the finished cube. I learnt that fixing
the sides together with glue is very messy and tarnishes the final effect. I
would like to cut the plane mirrors in a way that allows the pieces to fit
together without glue.
This exhibit is very limited
by its small size. I would really like to recreate the box in a human scale,
where a person can walk into the room and control the lights by stepping on
different panels.
I feel this exhibit lacks the
interactive and social elements that make exhibits successful. The user does
nothing except peer in after switching the lights on. John noticed a very neat
effect when he pushed on the walls of the box. The infinite rows of light had a
pulsing motion that looked very cool. I would like to add a level of
interactivity by making the lights on the different sides switch on and off
depending on certain actions by the user. Kind of creating an infinite disco of
sorts.
I really enjoyed the interactive nature of many of the exhibits in the class. Clementine's glasses were particularly fun to play with and and walk around. Emily's try it yourself idea was also something that I enjoyed.amazing and am curious about designing an exhibit around that. Some of the other
This weekend I was up in Lake Tahoe and noticed how light reflected in the water. I think this is really amazing and am curious about designing an exhibit around that. Some of the other things that come to mind is the effect achieved in Coldplay's Myloto Xyloto tour when they handed out light wristbands in the audience, making them part of the spectacle.
| Water |
I really would like to try and create an Infinity room kind of immersive exhibit where the participants are truly interacting with the environment.
Tuesday, January 21, 2014
Spinning mirror hat
Jennifer wearing the spinning mirror hat
The spinning mirror hat is intended to be a wearable mirror that attracts the attention of the people around you. It forces social interaction because you don't know what's happening on top of your head, and need someone else to explain what's happening to you. It's also an exploration of self-excluding and includingness. You can rotate it such that the person you're talking to sees themselves or doesn't.
Next steps:
- Make the experience more rewarding for the hat wearer. Perhaps it could be some sort of backwards hat, where the mirrors go down in front of the wearer's face.
- Add mirrors to both sides of the "hat" so that the wearer and people around her can both experience the self-excluding and including mirrors. This way, sometimes, the viewer would see his face in place of the wearer's, and sometimes the wearer would have no face.
- It would be cool if all the mirrors were either self including or self excluding, and turning the hat changes the angles of all mirrors. I think this would be a more powerful illustration of self-including/ excludingness than the gradient of my prototype.
- Make it easier to spin the hat, perhaps by adding a long stick and making the part that turns lighter (don't turn all the mirrors).
Ideas:
- Make it huge. Enter a room of self-including/ excluding mirrors. It might be scary to see so many of yourself and then they all disappear with the push of a button.
- Play with light and mirror reflections (e.g. when someone accidentally shines their watch into your eyes). When walking back to my dorm with my hat, there were a lot of interesting patterns on the ground because of sunlight bouncing off all the mirrors.
Starry Kaleidoscope
I thought it was interesting when I noticed during our drawing session last week that rotating the paper below the mirrors somehow had a very nice animated kaleidoscope effect, and I wanted to design an exhibition where people could not only observe how different arrangements of mirrors would result in different patterns, but also have fun seeing a smooth animation-like warping of a painted nightsky under their feet.
Ideal Interaction: I would actually want this to be a large scale exhibition, where people could push the painted wheel below and adjust it's spinning speed, and walk around looking into the different mirrors. The photo below shows the approximate scale I would like it to be.
As said above, if I were going to use this as my final project, I would definitely rebuild it completely because of the scale to say the least. After hearing the advice given and looking back on the process, I think I also definitely should have still made the model bigger at first, because the hinges I made were too small and easily came loose just because the glue melted it. I would also try other alternatives of making actual curved mirrors to contrast with the multipaneled curve-approximating mirrors, thought I think those worked surprisingly well!
I actually spent a whole night in Room 36 first trying to make curved mirrors with the exact curvature I wanted, but the methods I tried resulted in extreme wrinkles in the materials which did not have strong enough reflective properties to achieve the kaleidoscope effect. However a TA suggested a method that I think might work now I know how to use the tools in the woodshop-- using the spinning sandpaper mills in the woodshop to carve wood into curves, then melting clear acrylic sheets over them before trying to put mylar on these smoother surfaces.
Reflections on reflections: After seeing Clementine's project, I thought it would be really cool if there could be an exhibition that adjusted the "height" of the viewer-- where you would still be looking forwards but at a different height. I think it would be really powerful for adults to see the world from a 4-feet high perspective, and children would probably love to experience what it feels like "up there". I'd love to experiment with something like that!
Mirrors: "Why the Long Face?"
"Why the Long Face?" (An Exploration of Mirror Anamorphosis)Project in a Nutshell: My project exhibited anamorphic images, which are distorted images that become comprehensible at certain angles or when reflected in curved mirrors.
Conception and Evolution: I was initially inspired to create an exhibit on reflections when I thought back to an art project I did in high school in which I drew a colored pencil still life of my reflection in an ornament. I remembered how the warping of my face changed depending on the distance of my face from the ornament, and I noted that unlike a marble, my image was not flipped upside-down. Whereas the ornament warped my face in the art piece, I did the reverse for my exhibit prototype: the actual images were warped, but took on their true form in the cylindrical reflection.
Ideal Interaction: When I created the prototype I wanted to incorporate user interaction so I have one mirror set-up that says "try this!" where I encourage passersby to draw an image or write a phrase on the unwarped grid, translate that to the warped grid, then see how it looks in the mirror reflection, thereby executing the image-translation process by hand. The ideal interaction would be for the user to observe all of the reflections in the cylindrical mirrors, then try the "try this!" activity afterward.
During the open commentary from classmates, several people also pointed out how the cylinders were moveable and they weren't sure if the intention was to allow the museum viewer to interact directly with the exhibit by moving cylinders around. Initially that hadn't been my plan, but I feel this is an interesting possibility I hadn't considered earlier. I think there is definitely potential in encouraging viewers to move the cylinders around to discover the faces themselves, especially if the warped images don't take an obvious form without the reflection, thus allowing the user to "discover" the images. However, I should be careful to make the interactions purposeful so that users actually gain something from this exploration process. This is something I could experiment with through user testing.
Problems and Improvements: I initially wanted to use images of buildings around Stanford campus such as the Hoover Tower, but I realized that even when warped, the image was obviously that of Hoover Tower---no element of surprise. Thus I decided to use drawings instead --- sketches of faces I drew, then warping them with Photoshop. To add to the element of surprise / delight, I could try obscuring the face even further so that its integrated in to a larger picture, and you wouldn't be able to even see the anamorphism until you used the cylindrical reflector.
* I also noticed that the vinyl tended to wrinkle when you wrapped it around the cylinders, so I had imperfect mirrored surfaces; however, it sufficed for the prototype. I would use actual cylindrical mirrors if I were to rebuild the exhibit.
* I would also experiment with the idea of encouraging users to move the cylinders (perhaps provide cylinders of different diameters) onto the images themselves to promote the idea of discovery / experimentation. However, I'm not sure if this would encourage thinking or just be too distracting / too disorganized. I would have to experimented with this and have users test it out.
* I would definitely modify the "try this!" set-up so that instead of sheets of paper with the grid and warped-grid, I would use a whiteboard or create an erasable surface with plexiglass where users could directly draw on the warped grid, erase, modify, and repeat.
Other ideas: I had several other ideas related to light reflections from mirrors, since I find them mesmerizing, organic, and beautiful---similar how Bryan or Alon's exhibits played with light. The inspiration is from how CD-roms reflect light beautifully. One idea I initially had was to use the laser cutter to etch various cuts into the mirror (and glass as well) such as linear cuts, circular cuts, etc. Then I would reflect light off of these surfaces to see if these different cuts cast different light reflections. When I went to shop with my design the PRL TA told me the design would probably take at least an hour to cut, and I hadn't allotted enough time with the laser cutter to do so. However, this is something I'd be interested in experimenting with in the future, especially since I'm not sure how the end results will turn out (it might fail … but fail early!)
Labels:
AssignmentWeek2,
Emily Cheng,
Prototype: Mirrors
Flexible Flashlight
My exhibit is a tool for exploring how light can be curved.
The ideal user would walk up to the exhibit, turn on the light, and peer into the end of the tube. They could then bend the tube as they looked into it, observing how the brightness of the light changes with the curvature and size of the tube. Three different tube sizes, each able to be curved however the user wishes, are provided: large, medium, and small (see pictures below).
This design was the combination of two parallel ideas I had been thinking about over the past week. First, when I saw the extra tubing in Room 36, I wanted to see if I could use them to channel water in some way that made interesting reflections. Later, I tried making a maze of mirrors, which could be solved by shining a beam of light at various points in the maze. The idea of using water ended up being too messy, and I didn't have a beam of light strong enough to complete even a simple maze (and the reflective vinyl scattered too much light). However, this generated the idea of wrapping mylar around the tubing, which ended up working well!
To refine my exhibit, I could see taking a number of routes:
1. Make all of the tubes the same length. The length of the tube is ultimately not as interesting as the ability to change its curvature; making all of the tubes identically long would remove this distraction.
2. Affix a light to each tube. Having to switch the light between tubes significantly impeded the fluidity of the experience. Similarly, if I affixed the light-end of the tubes to a fixed box, it might be easier to manipulate the tubes without holding the light in. As an added bonus, it would be easier to compare the amount of visible light in each tube.
3. Include directions. A brief explanation of things to try would be useful; multiple people said they were uncertain if bending the tubes would break the exhibit, but bending the tubes was the intended interaction!
4. Have a single size of tube fixed at various curvatures. This would reduce the interactivity of the exhibit, but might clarify the phenomenon under exploration (tube curvature rather than tube size)
5. Have the tubes shine on a piece of paper. Related to the previous idea, this would make it easier to communicate what is going on in the exhibit (tube curvature affects how much light makes it to the end of the tube), but perhaps at the cost of interactivity.
![]() |
| Flexible flashlight! |
The ideal user would walk up to the exhibit, turn on the light, and peer into the end of the tube. They could then bend the tube as they looked into it, observing how the brightness of the light changes with the curvature and size of the tube. Three different tube sizes, each able to be curved however the user wishes, are provided: large, medium, and small (see pictures below).
This design was the combination of two parallel ideas I had been thinking about over the past week. First, when I saw the extra tubing in Room 36, I wanted to see if I could use them to channel water in some way that made interesting reflections. Later, I tried making a maze of mirrors, which could be solved by shining a beam of light at various points in the maze. The idea of using water ended up being too messy, and I didn't have a beam of light strong enough to complete even a simple maze (and the reflective vinyl scattered too much light). However, this generated the idea of wrapping mylar around the tubing, which ended up working well!
To refine my exhibit, I could see taking a number of routes:
1. Make all of the tubes the same length. The length of the tube is ultimately not as interesting as the ability to change its curvature; making all of the tubes identically long would remove this distraction.
2. Affix a light to each tube. Having to switch the light between tubes significantly impeded the fluidity of the experience. Similarly, if I affixed the light-end of the tubes to a fixed box, it might be easier to manipulate the tubes without holding the light in. As an added bonus, it would be easier to compare the amount of visible light in each tube.
3. Include directions. A brief explanation of things to try would be useful; multiple people said they were uncertain if bending the tubes would break the exhibit, but bending the tubes was the intended interaction!
4. Have a single size of tube fixed at various curvatures. This would reduce the interactivity of the exhibit, but might clarify the phenomenon under exploration (tube curvature rather than tube size)
5. Have the tubes shine on a piece of paper. Related to the previous idea, this would make it easier to communicate what is going on in the exhibit (tube curvature affects how much light makes it to the end of the tube), but perhaps at the cost of interactivity.
Assignment 2
Working Title: Many Ways of
Seeing
3)I would love to make glasses simulating the effect that Britt and Dan worked with--stereo vision? I loved their idea, but I thought that the effect would have worked better as a wearable device. When I'm at a museum and an effect takes some time to see, I'll often abandon it (I've abandoned the Cheshire cat exhibit at the Eploratorium several times, for example). I don't like being pinned to one place, waiting for something to happen. But I think when the device is wearable, I'm much happier to amble about, waiting for something to take effect or just exploring what I'm experiencing.
Ideal interaction:
I want the user to put on the glasses and walk around, ideally for long enough to become somewhat accustomed to their new viewpoint and interact with the world accordingly. I was so delighted by the sudden drop in my stomach when walking out from under the low ceiling to the high, warehouse ceiling in the Exploratorium. I had adjusted just enough to my new perspective for the height difference to cause me to hesitate, and I found that really wonderful and kind of hilarious. I loved it.
I want the user to put on the glasses and walk around, ideally for long enough to become somewhat accustomed to their new viewpoint and interact with the world accordingly. I was so delighted by the sudden drop in my stomach when walking out from under the low ceiling to the high, warehouse ceiling in the Exploratorium. I had adjusted just enough to my new perspective for the height difference to cause me to hesitate, and I found that really wonderful and kind of hilarious. I loved it.
Next steps:
To
make this a full exhibit, I would expand and separate the effects
that I combined in the glasses that I presented on Friday. I would
make three (potentially more, but there are three specific effects
that I think would be particularly successful) pair of glasses to be
used in succession.
The weakness of having a single pair of glasses is that the user puts them on and immediately becomes disoriented. I think the experience would be more powerful if they had other effects to compare them to side by side.
I also think that this would make it more interactive. Multiple visitors could use the glasses simultaneously and describe their experiences to
each other, walk around together, get freaked out or tripped up by different things, etc.
![]() |
| Walk-on-the-ceiling-glasses relaxing in Art 203. |
The weakness of having a single pair of glasses is that the user puts them on and immediately becomes disoriented. I think the experience would be more powerful if they had other effects to compare them to side by side.
I also think that this would make it more interactive. Multiple visitors could use the glasses simultaneously and describe their experiences to
each other, walk around together, get freaked out or tripped up by different things, etc.
Overview:
In my improved exhibit, there would be three pairs of glasses.
1) The upside down glasses. This was one component of the glasses I showed on Friday, but if reworked could deserve its own moment in the limelight. To make the effect stronger, I would make the mirror's downward angle adjustable but remove the front portion that reflected the gaze up toward the ceiling.
1) The upside down glasses. This was one component of the glasses I showed on Friday, but if reworked could deserve its own moment in the limelight. To make the effect stronger, I would make the mirror's downward angle adjustable but remove the front portion that reflected the gaze up toward the ceiling.
2) The “walk on the ceiling” glasses. These would be
similar to the glasses that I showed on Friday, but reworked for a
better fit. I would rework the glasses to be less cumbersome. This
would probably include making the earpieces out of plastic rather
than acrylic mirror, even though
the all-acrylic aesthetic was nice (and especially because Edmark found that aesthetic misleading).
the all-acrylic aesthetic was nice (and especially because Edmark found that aesthetic misleading).
![]() |
| Britt's bird pecking Brian's arm. |
3)I would love to make glasses simulating the effect that Britt and Dan worked with--stereo vision? I loved their idea, but I thought that the effect would have worked better as a wearable device. When I'm at a museum and an effect takes some time to see, I'll often abandon it (I've abandoned the Cheshire cat exhibit at the Eploratorium several times, for example). I don't like being pinned to one place, waiting for something to happen. But I think when the device is wearable, I'm much happier to amble about, waiting for something to take effect or just exploring what I'm experiencing.
As mentioned, the
key improvement that I would focus on would be making all three pairs
of glasses less cumbersome by:
- Adding plastic ear pieces, rather than laser cutting them from acrylic.
- Adding non-slide nose padding, so that the glasses sat more stably on the nose bridge.
- Adding a bit of elasticity to the ear pieces, so that they hugged the head a bit more and fit snuggly enough to not have to worry about spinning or lurching.
- Improving the hinges on the adjustable mirrors so that they both glide smoothly and stay solidly in place once set.
For some time I've
been hankering to build a sort of “infinity igloo.” Since seeing one
of Kusama's infinity rooms last year (the ones Daph posted about), I've thought it would be neat
to make a really physically constraining space (like an igloo) into
an infinity room. Nish's infinity box (I don't know what it's called
so I'm including a picture here) re-ignited the spark for me. His piece was fantastic.
What I'm envisioning is a sort of small, geodesic dome with LEDs in each corner that you could crawl into by removing a panel from the base and then replacing it somehow to leave the reflections unmarred by anything but your reflection. I saw an exhibit over the break in the Majorelle Gardens in Marrakesh (I can't find any pictures of it online) that was a sort of quasi-infinity room with really low lighting that achieved a similar effect, but again it was a really large space. Part of what would make this cool, I think, would be the perception of infinity paired with physical constraint.
What I'm envisioning is a sort of small, geodesic dome with LEDs in each corner that you could crawl into by removing a panel from the base and then replacing it somehow to leave the reflections unmarred by anything but your reflection. I saw an exhibit over the break in the Majorelle Gardens in Marrakesh (I can't find any pictures of it online) that was a sort of quasi-infinity room with really low lighting that achieved a similar effect, but again it was a really large space. Part of what would make this cool, I think, would be the perception of infinity paired with physical constraint.
Monday, January 20, 2014
Tunnel into Infinity
My exhibit was intended to be a prototype for a new-and-improved version of Look Into Infinity. To accomplish this, I tried to play with reflections and lights in a more aesthetically appealing way, using a one-way mirror film and LED lights to create the illusion of an "infinity tunnel."
I was excited by how the exhibit came out, and even more than that I enjoyed seeing how people reacted to it. I loved that upon initially seeing the mirror, the most common response was: "Whoa! How did you make it do that?!" The infinity mirror at the exploratorium is quite obviously two mirrors facing one another; this one, however, leaves a little mystery because the one-way mirror seems upon first sight to be just a protective film. I really like that this causes the user to ask questions--that way, they get to figure out how it works by discovery, not by being told explicitly.
However, I wish I had left more room for discovery and interaction. I think this exhibit has potential because of the questions it prompts the user to ask, but I can think of ways to allow for more exploration. Primarily, I'd like to add a handle to the door so that the user can open up the lid to reveal the mirror, and thus see the reflective side of the one-way mirror film. This opens the door (ha ha) to an explanation of one-way mirrors and all the related optics. I also especially liked an idea someone suggested to increase interactivity: where I inserted all blue lights before, I could leave some empty holes and have various other colors of lights available so that the user can create his or her own pattern in the tunnel.
Labels:
AssignmentWeek2,
Dafna Szafer,
Prototype: Mirrors
Northern Projections - Prototype 1
This was my first chance to create an idea for an exhibit and I couldn't have been much more excited. As someone who is interested in designing exhibits as a career, I was eager to see what I could produce.
| Prototype #1 |
Starting with Exploration. I loved how Modesto guided our class through an Exploration of mirrors during our visit on the 10th. We simply played with mirrors and wrote all the things that they could do. It started with focusing on the phenomena (reflection, doubling, multiplying) and figuring out ways to explore them further. So when i had my first chance to go to Room 36, I grabbed a few materials and began playing around and sketching - one of my favorite things to do as a designer. What I came up with that night drew upon several phenomenon by which I have always been fascinated.
Focusing light. I remember doing a project presentation in fifth grade on parabolas. I had no idea what it was then, but I had a set of instructions that helped my draw one, and when I read that the mathematician Archimedes had used parabolas to set Roman ships on fire I was amazed by how powerful carefully shaped mirrors could be. This was one phenomenon I hoped to explore through the creation of a bendable and adjustable mirror.
![]() |
| The resulting concentration of light was also known as the death ray |
Mixing colors, maximums, and mylar. Just before winter break, I was volunteering at Helix, the new Exploratorium museum in Los Altos. I led an activity called light boxes, which consisted on rolling up mylar, sticking it in a box, and covering one side with clear plastic and the other with semi-transparent white paper. The result created incredible patterns from the way the incoming light bounced off the mylar. Additionally, visitors could hold translucent pieces of colored film over one end of the boxes and experiment with mixing colors. While the end result was wonderful, I felt that most visitors (kids particularly) didn't understand why the colors were mixing and why the cool patterns of light were appearing. On the other hand, whenever I told them to look at all the cool reflections the mylar made and prompted them to figure out why the different patterns came up, they explored eagerly. For my exhibit, I decided I wanted to use similar circumstances but allow users a more intuitive understanding of color mixing and light concentration.
Something Pretty. As I mentioned in class, I have been obsessed with the northern lights since first seeing that one scene in Balto (forget the romantic part, I was amazed by the lights). I've been toying with the idea of making a lamp to imitate the northern lights for a while and when I saw the reflections the mylar made, I knew this would be a great opportunity to do so.
Putting it together. The first things I wanted to do were to create a bendable, adjustable mirror lights that would make my exhibit as interactive as possible and allow users to play with the phenomenon of mixing colors and bending mirrors. Having learned from experience that electronics take time, I focused on making adjustable lights, one green, one red, and one blue. Then, I worked on creating a bendable mirror. While at first I made a mirror that was adjustable using the reflective vinyl, I was unable to produce the curves in the reflection that I wanted. I ended up using mylar instead and secured it only at two ends so that it could move freely.
| A Bendable Mirror |
In the end, I was pretty happy with my final product, and was delighted to hear how everyone played with it. Unfortunately, the green light wasn't as strong as the other two lights and so barely showed up. I also ended up needing a fairly dark place to keep the exhibit or stronger lights. I'd be interested in exploring the reflective mechanism more as well as making playing with the lights more fun and intuitive. On occasion, the blue light flickered on an off which ended up creating a cool effect. I worry that focusing on both the reflective light, color mixing, and northern lights may have been too much. Also, because the northern lights aren't really formed in this manner, I may wish to remove that aspect from future prototypes. More than anything, I'd like to watch more people play with it and see what they take away from it.
![]() |
| The Northern Lights |
Other Ideas. I would also love to try to do something with a Pine-sol and water solution and mirrors. Ideally, I'd like to set up a large array of rotatable three-sided mirrors with a laser pointing at them so you could try bouncing and reflecting light in different ways.
Sunday, January 19, 2014
A Whole New You
I decided to call my exhibit "A Whole New
You." Since I used two-way acrylic, the user first sees himself (or
"you") in the mirror, then his reflection is replaced by a different
image (or a "new you"). This title is clearly displayed on the
exhibit, in the hopes that the user will see it and become intrigued about its
meaning and the exhibit's purpose.
There are also brief instructions posted on the
front of the exhibit, as well as an equally brief explanation of how the
two-way mirror works. I added these descriptions because I personally like having
some words on an exhibit to guide and teach me as I interact with it. The way
my exhibit is intended to be used is the following. The user first looks at the
mirror with the drape covering the back and sees his reflection, as if he were
looking into an ordinary mirror. Then, the user flips the drape over, covering
himself and the front of the mirror while exposing the back of the exhibit to
outside light. Because of the properties of the two-way acrylic that I used for
this exhibit, the user can now easily see through the "mirror" to
view a picture of Einstein posted in the back.
One of the biggest problems I had with the exhibit
was its tendency to fall over when it was being used. I fixed this a bit by
taping it to the table, but the force of repeatedly pulling the drape over the
mirror put some strain on it. To fix this, I could strengthen the base of the
exhibit, maybe by making it out of wood or another heavy, sturdier material. I
could also replace the drape with a softer material that still blocks out light
but is easier to move.
Another thing I noticed was that if light is shining
directly onto the front of the mirror, it become slightly transparent and the
surprise effect is lost, since the user is able to see the picture of Einstein
at the beginning. As long as my exhibit is located in an environment with a
controlled light source (i.e. not affected by the movement of the sun
throughout the day), this is not a problem; however, it might be nice if I could
ensure that this is never a problem.
To improve my exhibit I was thinking about making it
more multi-user-friendly. If I removed the picture of Einstein and instead had
museum visitors stand behind the exhibit as other users looked through the
mirror, this might make the exhibit more interactive and allow for more
exploration.
Some other ideas I had revolved around the
combination of mirrors and water because I think the way the light is refracted
by the water and reflected by the mirror can be fascinating. I wasn't able to experiment
much because of the short time frame (and because water is messy!) but it would
be interesting to play with that idea. This reminds me of Bryan's Northern
Lights exhibit, and I wonder if water could be used to achieve something similar
to the effect he had with the mylar?
Bird Wrap Anamorphosis
Bird Wrap Anamorphosis
The goal of this piece is to intrigue the user to consider the way
they usually perceive a mirror. A mirror
is usually thought of as a way to see yourself, to show yourself what is on
you and behind you. This piece, in
contrast takes something that is not "normal" in the real world and makes it look "normal" in the mirror. We are used to fun
house mirrors making reality strange, but not the other way around.
Bird Wrap
Anamorphosis was made by stretching a 3D model of a bird along a circular path
then 3D printing the stretched model.
When the model is placed in front of a cylindrical mirror of the right
radius the bird appears “normal” in the mirror in comparison the shape of the
bird in real life.
When I displayed the piece I set it on a table with three different
radii of cylindrical mirrors allowing the user to test out different placements
and radii of mirrors to better understand how the “normal” illusion was taking
place. This was my attempt to make the
exhibit slightly more interactive, in a future iteration, however, I would
definitely want to have people interact more with the piece. I think this interaction could go in two
directions. One option would be to have
several more morphed models for the user to test out with the cylindrical
mirrors. Alternatively I could make one
much larger piece that would allow users to see themselves more in scale with
the morphed piece to better understand how the curved mirror made their body look versus how it made the stretched bird look.
Pseudoscope
I’ve mainly described my anamorphosis mirror, but for this project I
also tested out a design for a sort of pseudoscope that was supposed to change
your depth perception. I became
frustrated with the design because of my tendency to become dizzy and disoriented
easily, but it was an interesting experiment in redirecting perception. I don't think it worked perfectly, but it was interesting to consider how switching your eyes would effect the way you perceived the world. The brain is wired hard to recognize the way you perceive things.
Other Ideas
I had several other ideas to pursue that were never terribly fleshed
out, but are worth mentioning. One idea
was inspired by John Edmark’s mirror that surrounds the face. I wanted to build a mirror
that surrounds your face and allows you to see yourself from many
different angles as you’re looking into the world. This idea was also bulding on a discovery from my
pseudoscope. Once I realized that the pseudoscope wasn't really doing what it was supposed to for me I realized that it was incredibly frustrating to never be able
to make eye contact with yourself as you look in a mirror. When I had two sides of mirror on either side
of my face I would look over to one, but would only see my reflection from the
other where my eyes were looking the other direction. This also led me to consider making
sunglasses that have mirror on both sides so you see your own eyes as your
talking to someone else and the other person looks at their own reflection as
they’re talking to you. Sunglasses
already do this on some level, but a mirror would accentuate this narcissistic
behavior.
Most of my other ideas last week involved building clothing pieces
that allowed you to have a different perceptions of the world. One of those idea was very similar to what
clementine build last week. I was
planning on making a shoulder strap that extended out into an upward facing
mirror that would let you walk around inverting the ceiling and floor. Another idea was to make mirrored shoes or
mirrored thigh pieces on pants that would invert your world with each
step.
I also considered making a mirrored mask like this mirrored costume that
would change the way you would communicate with someone.
Thinking back, a lot of the ideas I didn’t end up pursuing involved
using mirrors to change the way people interacted with each other or interacted
with their environment. I think I chose
the anamorphosis idea because it demonstrated a phenomenon with a curved mirror, but I think I am
ultimately most interested in human interactions than visual phenomena. Maybe I can find a way to link science and interactions to strengthen an exhibit. I am interested in exploring the social
experiments at the Exploratorium a bit more to see what types of interactions make people more
conscious of their presence in the world.
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