Showing posts with label Anamorphosis. Show all posts
Showing posts with label Anamorphosis. Show all posts

Friday, March 14, 2014

Anamorphosis (Final Piece)

Since the infrared viewer technology (I'll post about that soon) isn't working as well as I had hoped, I decided to also pursue the anamorphosis piece as well.  I 3D printed a few more pieces and here is the final set up. I haven't worked with this one much over the past couple of weeks so any feedback on the interaction or label would be great.


Entire Set-Up with Label (they will be a bit more spread out in the real one once I get my hands on more black paper).  

Ceasar Bust Anamorphosis

The cylinders are glued down and the pieces are mounted on black blocks to make them easy to move around and experiment with.   

Up-close view of label.  

Friday, March 7, 2014

Seeing Beyond the Spectrum/Anamorphosis

Seeing Beyond The Spectrum




Challenges/Problems


My biggest challenges have been getting a handle on how the electronics work in order to refine the quality of the image.  I just need more time to play with the technology and test out different light conditions.  The image was great for a prototype, but needs to be much more intense for a final exhibit.  

User Feedback


My biggest take-away from being on the floor was that having two boxes (one with visible light and one with infrared light) just created confusion.  Most of the kids just stuck their hand in the box with visible light because the other one looked dark inside.  The kids got excited about just seeing their hand normally on screen and totally overlooked the excitement of infrared.  I realized it would make more sense to just have the box be in a lit area so the viewer could see their other hand in person if they wanted to compare. 

Another unexpected issue was that the hand spots were at eye level for some kids which made them look inside the box rather than stick their hands in the box

A side note (not sure if I’m interested in including this) was that a lot of viewers really wanted to take pictures of their hand.  Some of the kids would touch the screen as if it were a touch screen trying to capture the image. 

I also saw a lot of potential for improved explanations.  The kids enjoyed the experience alone, but people that spent time at the exhibit wanted to know more about what was happening.  

Environment Changes

I think my piece might be more inviting if it’s in a lit area.  It’s best if there isn’t too much light, but I think sticking your hand into a dark hole in an already dark corner of the room is a bit intimidating.  I do think that it’s important that the piece be displayed against a wall to streamline the interaction to the front side with the screen.  If it couldn’t be against a wall I would probably try to encompass the entire thing in a bigger box to make the front interaction the obvious entry point. 

Changes for Friday 

I am definitely going to take away the box that allows you to view your hand under visible light.  That just seemed unnecessary and it confused the interaction.  I am going to work on tweaking the brightness and contrast of the camera and will also add more IR LEDs in hopes of making the image more clear and impactful. 

I also want to explore more explanations of the phenomenon through labeling. 

Anamorphosis




Challenges/Problems


I didn't work much on refining this prototype, but just brought it to see how people responded. There haven't been many challenges with this prototype.  

User Feedback

Users got really excited when the objects came into focus, it definitely had a WOW factor and worked well for people of all ages.  People were, however, very tempted to pick up the cylindrical mirrors.  Some people also struggled to get the piece into focus and spent some time flipping it around.  

Environment Changes

I would put black under the pieces and behind the pieces to get a better environment to draw focus into the models.  

Changes for Friday 

I think I'm going to put my energy towards the IR piece, but if I were to make changes I would print out more extremely morphed objects like the hand that don't allow people to figure out what they are before they see them in the mirror. 

Thursday, February 13, 2014

Prototype Reflections

Anamorphic Reflections



Description :

The goal of this piece was to intrigue the user to consider the way they usually perceive a mirror.  A mirror is usually thought of as a way to see yourself, to show yourself what is on you and behind you.  This piece, in contrast takes something that is not "normal" in the real world and makes it look "normal" in the mirror.  We are used to fun house mirrors making reality strange, but not the other way around.  

This prototype was made by stretching a 3D model of a bird along a circular path, then 3D printing that warped model.  When the model is placed in front of a cylindrical mirror of the right radius the bird appears “normal” in the mirror in comparison the shape of the bird in real life. 

After interacting with this piece a visitor might think…about mirrors creating illusions, not just reflecting reality. 

Ways it’s successful :

This piece definitely produces a moment of excitement and disbelief when the user is able to properly position the piece in relation to the mirror. 

Ways it’s not successful :

The bird form is not skewed enough to make it unrecognizable before it’s placed in front of the mirror.  I had imagined the interaction with this piece to take place with three different radii of cylinders giving the user the opportunity to see how the radii and distance from piece of the cylinder affect the success of the phenomenon.  I don’t think this interchangeability of cylindrical mirrors is interesting or different enough to be the interaction of the exhibit.

Potential improvements :

The discovery could be made stronger by using pieces that were skewed into forms the person playing with the exhibit could not recognize until they were properly positioned in front of the cylindrical mirror.  It would also be stronger if there were multiple skewed pieces to explore with one mirror. 



Pseudoscope 



Description :       

The pseudoscope is meant to change your depth perception. The brain is wired hard to recognize normalcy and familiarity in what you perceive and has great difficulty reconciling disorienting ways of seeing. 

After interacting with this piece a visitor might think…about the way your brain processes images (would need a good description/diagram for this).

Ways it’s successful :

It elicits a fairly obvious act on the part of the viewer. 

Ways it’s not successful :

It doesn’t really work.  It is disorienting, but did not significantly change perception because the brain is so resistant to those confusions. 

Potential improvements :

I think this experiment would work better if the mirrors were places farther away from each other to create a more dramatic stereo effect. 




Harmonograph





Description :       

The harmonograph is a way of translating the motion of two pendulums swinging in sine wave patterns at a right angle from each other into an elliptical drawing. 

After interacting with this piece a visitor might think… that the motion looks really cool when it’s drawn out.  (But I think it would require a solid exhibit description in order to explain the phenomenon a bit more)

Ways it’s successful :

It demonstrates this phenomenon of two sign waves working in three dimensions to become an elliptical form. 

Ways it’s not successful :

The difficulty in this piece comes from the required level of precision it mandates in order to work.  With time and material constraints I was able to build a harmonograph that works when it has assistance swinging, but wasn’t calibrated finely enough to maintain the rhythmic swinging motion I was hoping for.  It also lacks refinement in determining what exactly the interaction would be.  I’m not sure if someone would swing the pendulum to get it going or whether it is more something you just watch and don’t physically interact with. 

Potential improvements :

I think the biggest improvement would just be improved calibration at this point. 




Sine Wave Generator




Description :

The sine wave generator is a piece aimed at creating a complex mechanical set up that translates into something beautiful and simple : a sine wave. 

After interacting with this piece a visitor might think…about the complexity behind simple technologies.    

Ways it’s successful :

It allows the user to directly interact with the piece by cranking the cams to make the mechanics move. 

Ways it’s not successful :

It doesn’t do anything wowing, just a translation of motion into a different form. 

Potential improvements :

This could be improved by making the mechanics much more complex and creating some sort of mechanical version of Rube Goldberg machine that would translate into a simple and beautiful motion.  In order to improve this I would also need to think more about how to design the interaction so it would be more than turning a crank and so it could be properly placed to allow the person interacting to both instigate the motion and see that final translation of the motion.    




IR Camera





Description :

This exhibit allows you to see thing that are only visible in infrared which is not part of the visible spectrum. 

After interacting with this piece a visitor might think…that there’s a lot more to the world that we don’t notice. 

Ways it’s successful :

It allows the user to see the world in a different way.  It also has a strong WOW factor. 

Ways it’s not successful :

It doesn’t actually work yet…

Potential improvements :

Getting it to work! Designing a dark box that allowed for straight-forward and interesting user interaction with the camera. 

    

                                                           

Spinning Color Wheel


Description :

This exhibit encourages the visual mixing of color.  We are all used to mixing color with liquids and paints, but mixing colors with our perception itself is an unfamiliar concept. 

After interacting with this piece a visitor might think…that we can’t see motion as discreetly as they had thought. 

Ways it’s successful :

It allows for a playful interaction and unexpected discovery. 

Ways it’s not successful :

It doesn’t work very well because I need to properly design the colors to mix together. 

Potential improvements :


Make it easier to spin and make that motion obvious when you pick it up.  Create colors so they mix together fluidly.